Modern games seem to feel the need to be everything to everyone. Maybe it would be better if games were smaller and more tightly focused, like the games of the ’80s, ’90s and early 2000s?
Really starting to wonder what the point is in following someones tumblr, twitter, blogger, etc, if people are just going to leave everytime they post something?
This is version 18.104.22.168 of UTS-187. UTS-187 is a concept demo of what may become a much larger game depending on input from players.
Hi everyone. I don’t know if any of my Tumblr followers have been to check out my game on Kongregate (you can find the link on the right side of my blog), but if you do here’s a little heads up.
The current version of the game is far too difficult for most people. This is an oversight on my part (developers don’t always make the best testers) and it’s resulted in too high a difficulty curve. So, I’ve made a few changes to the game, based on feedback I was given, that should make it more playable. And it’s ready for sharing, except for one thing. When I uploaded the new version to Kongregate, it came out looking like this:
The game works fine everywhere else (and I’ve tested it on multiple machines), so I can only guess that something has to have gone wrong with the upload. And re-uploading doesn’t seem to fix it. You can read the full story here.
So, this has left me in a slightly awkward position where by people can play the game, but they’re not getting a great experience due to the game being far too hard, and they can’t play the new version because it’s been scrambled by the Kongregate system. I’ve emailed Kongregate support, but have had not reply as yet.
It’s looking like I may have to go to “plan B” and upload the game as a run anywhere .exe to the IndieDB website.
Kongregate free online game UTS-187 - A failed attack upon a downed enemy mothership wipes out all of tank squad UTS-187. That is al…. Play UTS-187
Okay.The first of my free demo games is up! Check it out and let me know what you think.