Q:What's your opinion on GameMaker? There seems to be a lot of discrimination against it for curbing out massive parts of the development process, obviously quite rightly so, but do you think it, and other software like it, are still useful as learning tools for people with no previous background looking to learn the basics of game logic and some programming skills?
I don’t use it and therefore have no opinion on it.
Tommy, I hope you don’t mind me stealing this, but I’d like to add something. I hope you don’t think I’m being cheeky by butting in.
I use GameMaker. Why do I use it? Because it’s a tool, and it’s a tool that suits my needs. Like all tools it serves it’s purpose. If I wanted to knock a hole in a wall I’d use a sledgehammer, but it’d be much quicker and easier to use a pneumatic drill. Yes, there are things out there that are more powerful than GameMaker and ways of making games that are more flexible, but for the moment GameMaker suits my needs.
Sometimes I do feel like I’m cheating when I use it. I think this is a throwback to the fact that I used to make games on the Commodore 64 in the 80’s using BASIC and machine code (I started out with a Sinclair ZX81). Sometimes GameMaker just feels a bit too easy. That being said, there’s still a lot I don’t know about the software as I’ve only just started using it, as is probably evident from the first couple of games I’ve made. I’ve only just returned to making games after a 20 year break and being very out of practise I wanted to use something that gave decent results quickly.
Modern games seem to feel the need to be everything to everyone. Maybe it would be better if games were smaller and more tightly focused, like the games of the ’80s, ’90s and early 2000s?
Really starting to wonder what the point is in following someones tumblr, twitter, blogger, etc, if people are just going to leave everytime they post something?
This is version 188.8.131.52 of UTS-187. UTS-187 is a concept demo of what may become a much larger game depending on input from players.
Hi everyone. I don’t know if any of my Tumblr followers have been to check out my game on Kongregate (you can find the link on the right side of my blog), but if you do here’s a little heads up.
The current version of the game is far too difficult for most people. This is an oversight on my part (developers don’t always make the best testers) and it’s resulted in too high a difficulty curve. So, I’ve made a few changes to the game, based on feedback I was given, that should make it more playable. And it’s ready for sharing, except for one thing. When I uploaded the new version to Kongregate, it came out looking like this:
The game works fine everywhere else (and I’ve tested it on multiple machines), so I can only guess that something has to have gone wrong with the upload. And re-uploading doesn’t seem to fix it. You can read the full story here.
So, this has left me in a slightly awkward position where by people can play the game, but they’re not getting a great experience due to the game being far too hard, and they can’t play the new version because it’s been scrambled by the Kongregate system. I’ve emailed Kongregate support, but have had not reply as yet.
It’s looking like I may have to go to “plan B” and upload the game as a run anywhere .exe to the IndieDB website.